A 2D space shooter playable on PC that is similar to classic retro arcade games like Galaga.
Within this adventure you are tasked with destroying all the incoming space enemies over a series of 5 waves. Once the final enemy has been spawned in wave 5, the Final Boss wave will start! This boss fight is not as straight forward as it may seem…
I finished and completed the 2D Game Development Course and developed all major gaming mechanics from scratch from player movement, enemies, spawn managers, powers, speed boosts, powers, effects, menus, UI, and more by using C# and Unity3D.
Creating beautiful scenes has never been so easy with the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP).
This project was designed to showcase some of the amazing features available at our fingertips in these pipelines!
The first 4 images are taken from the URP project, with the rest of the photos (below) coming from the HDRP project respectively.
Some of the features used within these projects include:
– Screen Space Reflections
– Reflection Probes
– Light Probes
– Cookies
– Light Layers
– Volumetric Lights
– Emissions
– Post Processing
– Custom Skybox
– Light Layers
– Occlusion Culling
– Fog Particle Effect
– Decals
This project was created using Unity’s Cinemachine & Timeline and is made up of 3 separate cutscenes (Intro, Idle, Final) and a small gameplay session. The project also includes:
Chris Hilton ©2021